The only way they can even remotely do it in a 40K world is by doing it on a Space Hulk. This game breaks a ton of lore, and the only way to truly jusifiy it is they are trying to bring L4D massive replayability (teamwork, horde after horde, specials that wreck team coorindation, coonstant fear, etc etc) and bring it into the WH:40K world. It isn't going to be like the lore where genes literally 1 shot your terms and you can't strafe or any of that other stuff because those ruin FPS games more times than none. It is suppose to have a very high replayability with constant fear and being over run while being on a giant Space Hulk. Okay, what people don't get it isn't JUST a Space Hulk game because a lot of things would be different and it would honestly drive a lot of people away while only bringing in Space Hulk people who probably aren't too keen on the idea of a FPS verison but would try it anyway and that is a very small focus group for a developer. Then again, I agree with you on the need for randomness and exploration inventives, but I honnestly had more fun playing this than Vermintide.Īnyway, not trying to attack anyone, I'm just curious about wether or not SH fans are satisfied with the game and why :)
I'm using 'vs' to precise my thought and to avoid a really long title, I personnally like both SH and 40k (and AoS, to a lesser degree) but I'm just curious about wether the majority is there for the 40k setting or if people are fully aware of SH and have proper suggestions about how to adapt it into a fps.Īs for changes, I'm also aware that there are two other games "more faithful" to the tabletop, my question is wether or not this squad based shooter can emulate the feeling and mechanics of playing the tabletop game.įor example I really liked the jamming mechanic and wished ot could play a bigger factor to boost co op, and playing the beta in higher dificulty really has that "think about placement and possible spaws" feel that the tabletop also has. Rather than having a mediocre game that fails to deliver on both, just adding to the pile of failed 40k games, it's best to have a game that just does one thing really well.
The game is seriously missing it's full potential, but it's a potential that can't be reached unless it becomes a fully fledged Single Player game with strategic squad based gameplay (enhancing the Tabletop elements) or becomes a full fledged multiplayer game with co-op gameplay, random elements, exploration incentives and progression, while abandoning everything about the Tabletop except the setting. What's here besides the setting for fans of co-op horde games? Basic horde gameplay with no co-op elements, progression or incentives to explore other areas. What's here besides the setting of Space Hulk for fans of the tabletop? There's no in depth strategic gameplay like the tabletop has, just some features from the tabletop that are thrown in. This game is a perfect example of something trying to mix both of the genres and failing horribly. There can't EVER be a video game adaptation of a tabletop game unless the game is a remake (ala Space Hulk : Ascension) or it just uses the premice and setting.
Suddenly when a random element messes with that it spoils the gameplay. In the video game, random weapon jamming is jarring, as the rest of the game has precise, fluid movement and control from the player all based on the persons skill. Weapon jamming in the tabletop was just part of the whole random aspect of the tabletop game, and it's great in the tabletop because the entire game is based on dice rolls and luck. Video game adaptations of tabletop games often get left with the arbritrary fluff and parts that translate to boring gameplay, especially in cases like this.